

"Our philosophy is all about removing obstacles to creativity and Google Cloud fits right in with that. After evaluating its options, the studio chose to build its infrastructure with Google Cloud.

To get to where it needed to be, it required a powerful backend that could give developers the freedom to innovate and deliver a rock-solid, high-quality, high-performance experience for gamers. Adding a multiplayer element adds an order of complexity to the project, as the studio takes on the hosting and matchmaking of gamers worldwide and tries to maintain the highest standards across multiple regions.īut, Embark Studios couldn’t afford to throw money or manpower at this project for years at a time, so to make ARC Raiders a reality with the resources it had, it needed to rethink the way games were developed.

This third-person cooperative shooter over multiple platforms aims to compete with the biggest and best games out there. In 2022, Embark Studios will release its first game, ARC Raiders. We try to minimize that as much as possible by building tools that can be used across projects and by automating as much as possible," explains Luna Duclos, Senior Backend Developer at Embark Studios. "When you make a triple-A game, there’s a great deal of repetition and churn. With a wealth of combined experience in high budget, high profile, high stake AAA games, they knew how big the rewards could be, but they also saw room for improvement. In 2018, a group of gaming industry veterans founded Embark Studios in Sweden.

Save money with our transparent approach to pricing Managed Service for Microsoft Active Directory Rapid Assessment & Migration Program (RAMP) Hybrid and Multi-cloud Application PlatformĬOVID-19 Solutions for the Healthcare Industry On top of that you do have the minor Issue that technically untangling IP ownership is not simplified by by Corporate buyouts, because you risk running into the same problem that Starwars and Disney has, namely Fan backlash.Discover why leading businesses choose Google Cloud and even at that Obsidian already has its own projects running. Right now It would be hard for Microsoft and Obsidian to actually make anything with the fallout license, as they technically do not own it yet. It would be awesome to get another Fallout game under Obsidian's belt but - due mainly to the awesome modding community, I personally believe it is best that future products remain within the Creation Engine. Chris Avellone, creative designer for Fallout 2 and writer and project lead on Fallout New Vegas's DLC content, left the company in 2015 to work as a freelancer. Josh Sawyer, the creative director and lead designer on Fallout: New Vegas is still working at Obsidian and has gone on to create the very well received RPGs "Pillars of Eternity" and "Pillars of Eternity II: Deadfire" which will lend its setting to the Elder Scrolls-looking "Avowed", which is currently in development at Bethesda - though Josh Sawyer is not involved with its development and is instead himself working on a different project. The game was highly praised for its writing, but had many critics lambasting other aspects of it. His last game was "The Outer Worlds", which plays similar to the Bethesda Fallout games.
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However, since the original creator of Fallout, Tim Cain, works at Obsidian, they may instead produce a spinoff Fallout series that are more similar to the original games and choose to use a different engine. If Obsidian were to develop another Fallout game, I think it would likely be on Bethesda's Creation Engine. They have been using other game engines like Unity and Unreal Engine for games since then. Obsidian has their own Onyx engine but as far as I know they haven't developed a game on it since Dungeon Siege III, so it might be discontinued. Yep, Obsidian is a subsidiary of Microsoft's X-Box Game Studios currently and Bethesda will be as well next year if the deal goes through as expected.
